Mostrando entradas con la etiqueta research. Mostrar todas las entradas
Mostrando entradas con la etiqueta research. Mostrar todas las entradas

lunes, 23 de mayo de 2011

Video games make young people more sociable

Video games make young people more sociable

Amaicha Tuquito



Video games make young people more sociable

Video games do not turn young people withdrawn and lonely, but on the contrary, according to research.



Diario Ti: New research conducted among users of video games generally disqualifies the traditional view, concluding that there are very few young people who play alone, as most meets with friends to play. Therefore, video games make teens more sociable, and not otherwise.


The Pew Internet & American Life Project has conducted a survey of 1,100 American teens. 99% of boys and 94% of girls aged between 12 and 17 say that they play one or another form of computer games. The most popular games are Guitar Hero, Halo 3, Madden NFL, Solitaire, Dance Revolution and others.



Three out of 4 teens play with friends, and Pew Internet said that those who spend the day playing while their acquaintances to speak by phone, e-mail and in person with friends grouting.

As if this were not enough to reassure concerned parents, the research also shows that 52% of teens use games that involve ethical or moral issues, while 43% used games where they assume an attitude towards the scheme government of a community or a city.

Among others, the above refers to educational games like Food Force and Darfur is dying, as well as strategy games like Civilization.

In fact, adolescents consulted on such issues in virtual communities are more likely to make collections and otherwise participate in social and political work in the real world.



This raises the concern of whether they are games related to the company that makes young people have more social consciousness or if the opposite happens, that they are young and committed to the community that have a tendency to prefer such games.

However, as might sucolocarse, not all games are about social issues and the report further indicates that a third of young people surveyed admit to having played games marked as "adults only". The games in this category are, Generally, high violent games. Pew Internet suggests parents be aware of the games using their children, and suggest those positive and social participation.



Source

virtual computing financial scam scam in a world saw

virtual computing financial scam scam in a world saw


Italian police investigates the robbery of a house of Pet Society, a popular Facebook game. Makers may shift from one to five years in jail
Italian police investigating the robbery of a virtual house of a woman of Palermo. The theft occurred in Pet Society, a popular virtual game of the famous social network Facebook. Paintings, mirrors, rugs, couches, a pool table, Jacuzzi and led to the aquarium. This is the Internet portal reported allfacebook.com.


Only let the cat. Yes, pet. Everything else was looted and, although it seems unreal, the police are not making fun here. Why are doing an investigation to find those responsible for leaving the poor dog without any of their belongings, which owns cost real money.


The case is so serious that the "criminals" could pay a penalty of imprisonment of between one and five years. And, although there is a legitimate form of "stealing" in Pet Society, it is illegal and aggravated felony to enter the email account of someone else, an action that had to carry out the thieves 'loot' home .


Despite being virtual theft, it is true that she spent money on items that were outraged. Furthermore, it has been compromised because of this privacy invasion that left thinking: what other information can be thieves?



fiuente: de10mx.com