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Taipei Taiwan Internet cafes have built showers, washing clothes and bedding for their clients, which allow them to spend long periods playing on the internet.
"There is a big market for online games and people started thinking in offering all kinds of services for clients in local," says Murphy Wang, one of the pioneers of Internet cafes in Taipei. On the island, more than half of the students have visited these establishments and the number of patrons exceeds 400,000, according to the city of Taipei.
Although addiction to online games is increasing day by day, the number of customers of cybercafes not done at the same pace, "because almost everyone has broadband connection at home," says Lin.
INTERNET ADDICTION "Most of my friends go once a week, but some do it daily because their parents are not allowed to play at home," said Chang Li-rong, Lanya College in Taipei.
A islanders educators are concerned about addiction to online games and a 2009 study, conducted in Taiwan, says that 25 percent of boys and 13 percent of girls are addicted to the Internet.
However, users do not have the same impression and believe that online games offer a chance to relax and face strong pressure from school or work. "I do not feel any aggression by playing on the network, on the contrary, I relax and then I can study harder," argues a Taipei high school student surnamed Kao.
Not all are enthusiastic about the modality of Internet cafes with showers and beds, for fear that perpetuate the situation of unemployment and marginalization of their families.
"We no longer see my brother, he spends his days playing on the internet and do not know what to do to help to normalize your life" sentence a young woman in one of the cafes in Taipei that came with the intention to take his brother home.
One in four adults between 35 and 44 commonly used video games, according to a study released Thursday by the University Complutense of Madrid and the Association of gamers.
The survey "Habits and preparation for the games of those over 35 years has revealed that besides having a strong penetration in the group of young adults, video games are an activity that one in four over age 65 perform a time week.
This report seeks to shatter the myth that these applications are for children, showing that for example that the age group between 55-64 years drink almost 80% of people who play more than three hours a day and that the platform Wii captures the preferences of over 65 years.
One of the main findings of this survey of 974 people, is that as people have birthdays lose interest in action games and strategy, a trend that affects both men and women.
According to the report, women are opting for further puzzle games, children's, educational and sports, as they say they are more suitable for the whole family.
When assessing the activity by 36.5 percent of respondents said the most important thing is that the game is a whip of entertainment and distraction while a 15.37 percent say that he likes to play with her family.
The age of onset is the term most marked difference in age as the youngest group, aged between 35 and 44 years, claims to have played since his youth, while the older age bracket, from 65, says have started from a family member do it.
According to the report, nearly 70 percent of respondents claimed to know the PEGI code, which sets an age rating for games.
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Here is the link and see you in court: www.haxball.com
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