lunes, 23 de mayo de 2011

second life game

second life game


Second Life, project abandoned revolutionary network



Revolutionary project that would change, they said, the understanding of the internet, ghost town whose only inhabitants live in ghettos of pornography. In 2003 the front pages of newspapers were filled with the mouth talking about a new social network called Second Life. Its creators, Linden Lab, had built a massive online virtual world where users could interact with a virtual avatars that resemble the characters in the video game franchise The Sims.

In the overnight, this metaverse is filled with companies that opened virtual offices, such as IBM and Apple. The avatars of celebrities walking the streets, born virtual versions of prestigious campuses and grounds were bought and sold virtual currency could be exchanged for real money (a very uneven change, of course). Six years later, the streets are deserted, most businesses have closed and the only ones that remain are those of the pornography.

The porn industry was precisely part of the cause of progressive deterioration of the project. In a virtual world where you could put on a show explicitly open almost on the street and where the dubious offers degustation lived with serious companies concerned about his image began to close their sites online. In 2008, Linden changed hands and the new president of the company, Marc Kingdon, decided to take all the adult content business to a new continent called Zindra, whose access is prohibited to minors under 18.



The game, which was another entertainment that grew most in this virtual world, also disappeared, but not to go to another continent. A year before the big move of porn, Linden had to close their casinos to be subject to a tax investigation by the FBI. None of the users who had invested time, effort and money to set up a gambling business was offset, or with Linden dollars, let alone with real money.

Since Linden Lab that Second Life remains not only profitable, but its economy is growing at a rate of 94% annually. It is assumed that the benefits of this apparently prosperous economy out of the buying and selling virtual land and property, but Linden does not detail how much of this money is for virtual services for adults. Its officials also silent on the mountain of technical problems that many users experienced due to the bandwidth they require to create the virtual world.

The company also ensures that each month, Internet users around the world spend half a billion hours connected to the virtual world. As an avatar must have all invisible, because in the abandoned streets of this world is almost impossible to find a single soul. Only in some clubs with names as "suggestive" and "Buckets of semen" are found at a low score of users who may not be very advisable to know. In the era of Facebook and Twitter, the virtual world created by Linden becoming more like the New York of I Am Legend. If you add vampires and guns, maybe they can use it as a massive online survival horror game.

Source:

http://www.tuexperto.com/2010/01/14/second-life-de-proyecto-revolucionario-a-red-social-abandonada/

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